writing
- the portfolio problem
most design portfolios show what was made. the ones that work show how decisions were made.
- the room problem
good design doesn't sell itself. understanding why a room doesn't move is half the job.
- when the work is people
at some point the design work is mostly done by other people. figuring out what your job is after that takes longer than it should.
- findings aren't decisions
research can be thorough and still not change anything. the gap is usually in the synthesis.
- the self-review problem
you can't see your own blind spots. that's not a discipline issue — it's a structural one.
- the research graveyard
you did the interviews. they're still sitting in a folder. that's not a storage problem.
- why most design feedback doesn't help
'I'd try it in blue' is not feedback. here's what is.
- what AI taught me about briefing
the reason your AI output is mediocre is usually the same reason your design briefs were mediocre.
- taste is not a vibe
what taste actually is, and why it's the one thing AI makes more important, not less.
- what happens to junior designers
AI takes the tedious work. that work used to be how people grew.
- being the ai person
what it's actually like to lead on AI when you're not sure where it goes.
- i won a competition and never left
nearly ten years at one company. here's what staying actually looks like.
- design is an argument
every design decision is a position. own it.